HatsuneKid

HatsuneKid

255 подписчиков

I'm a busy guy always delving into what I interest. Not good at communication and wordless but cooperation is welcome :P
I publish mods for free on kingmods.net and modhub.us

Активность

HatsuneKid HatsuneKid ответил на комментарий к моду
HatsuneKid

Great mod! Found a bug and a compatibility suggestion:

1. Mercedes-Benz Arocs Bug: When this semi-truck flips onto its side, if I steer to full lock and then exit the vehicle, it triggers a severe physics glitch. Even though the engine automatically shuts off upon exiting (based on game settings) and there is zero power delivery, the truck starts spinning erratically and unrealistically flat on its side the moment the edge of the front tires makes contact with the ground. It behaves like a spinning top without any friction or weight simulation.

2. Global Physics Overwrite: Since this mod applies globally, it might mess up vehicles that already have meticulously custom-tuned physics, degrading their original tailored performance.

@RMark I just realized that the original Mercedes truck behaves this strangely. Well my mod Volvo fh16 and semi-trailer pack has been thoroughly tuned in terms of the position of its mass center, tire friction scale, spring and damping of the chassis and cockpit suspension, so it is not suitable for adding additional physics effects on them. Vanilla vehicles do need better physics effects though.

HatsuneKid HatsuneKid ответил на комментарий к моду
HatsuneKid

Great mod! Found a bug and a compatibility suggestion:

1. Mercedes-Benz Arocs Bug: When this semi-truck flips onto its side, if I steer to full lock and then exit the vehicle, it triggers a severe physics glitch. Even though the engine automatically shuts off upon exiting (based on game settings) and there is zero power delivery, the truck starts spinning erratically and unrealistically flat on its side the moment the edge of the front tires makes contact with the ground. It behaves like a spinning top without any friction or weight simulation.

2. Global Physics Overwrite: Since this mod applies globally, it might mess up vehicles that already have meticulously custom-tuned physics, degrading their original tailored performance.

@RMark Optional configuration is nice.

HatsuneKid HatsuneKid ответил на комментарий к моду
HatsuneKid

Great mod! Found a bug and a compatibility suggestion:

1. Mercedes-Benz Arocs Bug: When this semi-truck flips onto its side, if I steer to full lock and then exit the vehicle, it triggers a severe physics glitch. Even though the engine automatically shuts off upon exiting (based on game settings) and there is zero power delivery, the truck starts spinning erratically and unrealistically flat on its side the moment the edge of the front tires makes contact with the ground. It behaves like a spinning top without any friction or weight simulation.

2. Global Physics Overwrite: Since this mod applies globally, it might mess up vehicles that already have meticulously custom-tuned physics, degrading their original tailored performance.

@HatsuneKid Good vehicle physics need to be custom-tailored for each vehicle. It's a combination of the chassis suspension, cabin suspension, and seat suspension working together. More importantly, the center of mass position needs to be fixed—this is a common issue with almost all original base-game vehicles. Applying a global tweak across the board just won't cut it I think.

HatsuneKid HatsuneKid прокомментировал мод

Great mod! Found a bug and a compatibility suggestion:

1. Mercedes-Benz Arocs Bug: When this semi-truck flips onto its side, if I steer to full lock and then exit the vehicle, it triggers a severe physics glitch. Even though the engine automatically shuts off upon exiting (based on game settings) and there is zero power delivery, the truck starts spinning erratically and unrealistically flat on its side the moment the edge of the front tires makes contact with the ground. It behaves like a spinning top without any friction or weight simulation.

2. Global Physics Overwrite: Since this mod applies globally, it might mess up vehicles that already have meticulously custom-tuned physics, degrading their original tailored performance.

HatsuneKid HatsuneKid ответил на комментарий к моду
furkankrdmn1

Bu modu fs25 getirseniz çok güzelolur

@furkankrdmn1 I'm still remaking a series of meshes for its chassis. Meanwhile my full-time job is competing for time.

HatsuneKid HatsuneKid ответил на комментарий к моду
EGO modding

Incredible, any news on the progress of the volvo ?

@EGO modding not yet :)

HatsuneKid HatsuneKid ответил на комментарий к моду
Asian Farmer

Hello, will this be brought to FS25, the 6x4 chassis on all the other modders ones seems too long

@Asian Farmer I'll give it a try when I have time. Just busy at work.

HatsuneKid HatsuneKid прокомментировал мод

This mod will cause my mod Volvo FH to experience significant resistance when driving on asphalt roads in sunny day. Especially for the 6x4, 8x4, 10x6 trucks with empty loads. They are designed to have more realistic settings by default, mass of a single back wheel along with the half axle is 0.64, frictionScale="1". 

HatsuneKid HatsuneKid ответил на комментарий к моду
Matiforest

Hey, I know everyone's asking about this, but when will an update be released? I really like your mod and how this truck handles. The original version handles like a milk carton. Can you tell me when the update will be released? I'd like a standard 6x4 body, but I don't like the original 8x4 version, which handles unrealistically.

@Matiforest Thanks for your encouragement. I'm still struggling to build the structure of those different chassis. I want to make them look like real trucks as much as possible which is quite difficult. I am unable to determine when the update will be released due to the busy full-time job.

HatsuneKid HatsuneKid ответил на комментарий к моду
EGO modding

Incredible, any news on the progress of the volvo ?

@EGO modding Progress stalled. Working hard for the new PC.