Zoekresultaten voor [PALADINMINING]💯crypto mining operating system

104 resultaten
  • Gea Barn Cleaner System
    2 541
    🚜 Breng uw virtuele boerderij mee met echte Barn Cleaning Automation! Deze mod reproduceert het GEA Promanere-Scheunen-Cleaner-systeem, waarmee schone steegjes in stabiele stabiele schuur kunnen worden gehandhaafd door de mest automatisch naar een collectieve put of een separator te verplaatsen. Prijs: € 25.000
  • HoT Cargo System
    16 035
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    Uitgegeven door KingMods
    Een vrachtpakket dat bedoeld is voor het transport van goederen en oogsten op feiten of verkooppunten.
  • Bednar Combo System CS 5000
    4 015
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    Uitgegeven door KingMods
    De multi -dednar CS5000 is een multifruitzaaienmachine. Aardappelen en populieren kunnen ook zaaien. Bovendien is het uitgerust met een scooter -functie De kamer heeft twee tanks voor zaden en een voor meststoffen. Bednar Corsa CN 9000 - Bedrijfscategorie: Saw Technology - Prijs: € 45.000 - Vereiste prestaties: 225 pk - Werkbreedte: 9m - Werksnelheid: 15 km / h - Kleurconfiguratie Bednar CS 5000 - Bedrijfscategorie: Saw Technology - Prijs: 55.000 € - Zwergcapaciteit: 6800 l - Capaciteitsmest: 3000 l - Kleurconfiguratie
  • BEDNAR COMBO SYSTEM CS 5000
    8 405
    Bednar CORSA CN 9000 Categorie: Zaaimachines Prijs: $ 45.000 Benodigd vermogen: 225 pk Werkbreedte: 9m Werksnelheid: 15 km/u Bednar CS 5000 Categorie: Zaaimachines Prijs: $ 55.000 Capaciteit: 5.000 liter Bednar TERRALAND TN 3000 HD7R PROFI Categorie: Woelers Prijs: $ 38.500 Benodigd vermogen: 290 pk Werkbreedte: 3m Werksnelheid: 12 km/u
  • System Swój-Obcy 1L22 Parol
    1 905
    Modificatie bedoeld voor landbouwsimulator 22. Modificatie heeft goed werkende verlichting. In de modificatie met behulp van eenvoudige IC kunt u de extra functie van camouflage activeren. Prijs: $ 10.000 Kracht: 83 km/h
  • M270 Multiple Launch Rocket System (MLRS)
    2 018
    Militaire raketlanceringsvoertuig of een mobiel radarsysteem. Deze voertuigen zijn meestal ontworpen om raketten te implementeren en te bedienen, of om surveillance- en langeafstanddetectietaken uit te voeren. Om het met meer precisie te identificeren, zou ik u kunnen vertellen dat dit type voertuig met raket https://www.facebook.com/groups/karlzu/
  • Water Pit With Manure System
    3 668
    Water Pit with manure system, for those who like a bit of roleplay. Category: Factories - Factory price: 2500$ Storage capacity: - Water 100,000 liters Production speed and cost: - Water: 2400 cycles/month ;cost: 0$/month It creates water out of nothing to simulate reality because the pit doesn't actually need anything. Therefore, there is no production cost and the process is slow overall. For the best gaming experience, I recommend placing it in a populated area. Many thanks to MISSYB (profile found here on Modhub) for lending me the model to complete this, permission granted. I also thank RadekS. for helping with the Manure System mod.
  • Advanced Moisture System
    17 377
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    This is a plugin for the Advanced Extensions Pack. Currently it adds a humidity element to the game which is used for drying crops. Crops, once harvested, can be dried in any silo configured as a storage dryer or having the capacity to hold dryable fill types. This system can be configured by adding a configuration xml to your mod card (sdk coming later). However, it does not require any configuration to be used. Unconfigured maps will record all crops within a harvest moisture range of 10 to 30 percent. Loss of yield and price can occur if you harvest/sell crops that are too wet. Moisture can be determined by simply walking across a field ready for harvest or inside vehicles/storages. I am currently working on expanding this system and making it more realistic in the future. This version is an upgrade from the previous one and is intended to give functionality while I work on the more complex version. Storage fill types that are too wet for too long will result in storage loss. This loss is even higher as the stored humidity is high. This can be adjusted by configuring placement items to be more "efficient", configured inside a map, or by using in-game settings to adjust (or disable) the rate of storage degradation overall . The menu can be accessed in-game by pressing Right Shift + 0 (default). If you encounter any problems, you can leave a message in the comments section below. I may not respond to every message, but I read them and review any issues brought to my attention.
  • KSI Seed System
    4 676
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    The pattern was created by Lone Tree Ridge Farms I installed it as a seed production facility, you need augers for loading and unloading $25,000 The entry is wheat and barley, 5,000 coins each. SEEDS Output: 250 pieces of wheat or barley to make 250 pieces of seedsCapacity: 5,000 pieces of seeds
  • Palfinger FLC-253 Hitch System (Prefab)
    3 920
    Hitch system for the Palfinger FLC-253 mod pack, to be installed at the rear of a truck or trailer.
  • Custom Traffic System
    8 505
    Have you ever wanted to add your own traffic vehicles to a map your are playing? Or maybe you have some favourite cars you always want to see on the roads when you are enjoying the map. Now you can! Custom Traffic System enables you to load your own custom traffic system regardless of which map you are playing on, without the need to edit the map files. You can include traffic system vehicles from the base game, other maps and even create your own custom vehicles. All this works globally without changing any existing mods. The benefit of this is that your traffic system will be portable between maps and save games (you can even have different traffic systems on multiple savegames on the same map) and it will work even if you update the map. # FEATURES: * Uses a default custom traffic system shared by all maps (when mod is enabled) * Supports custom traffic system per save game ('customTrafficSystem_savegame[X].xml' files) * Supports custom AI license plates * Automatically creates a folder in the modSettings folder with the required files * Currently only support single player # GET STARTED: Before you can use the mod you need to create your first traffic system. 1. Rename the file 'disabled_customTrafficSystem.xml' to 'customTrafficSystem.xml' (the file is found in the 'modSettings/FS22_000_CustomTrafficSystem' folder found in your MyDocuments/MyGames/FarmingSimulator2022 folder) 2. Edit the 'customTrafficSystem.xml' in a text editor 3. Add references to the vehicles you want to include in your traffic system (a copy of a default car from the base game is included as an example) 4a. (optional) Create variants for each save game by copying 'customTrafficSystem.xml' to 'customTrafficSystem_savegame[X].xml' (where [X] is the save game id) 4b. (optional) Disable the global traffic system and only keep save game specific traffic systems by renaming 'customTrafficSystem.xml' to 'disabled_customTrafficSystem.xml' (and leaving the 'customTrafficSystem_savegameX.xml' files unchanged) 4. Enable the mod and enjoy! See GitHub for additional information and instructions on how to find more vehicles for your traffic system. # WANT RIGHT HAND TRAFFIC SYSTEM ON YOUR MAP? It is easy, just download the 'Traffic Vehicles Right Hand Drive (RHD)' prefab by ALiEN JiM and follow these instructions: 1. Extract the 'vehicles' folder from the zip archive into your 'modSettings/FS22_000_CustomTrafficSystem' folder 2. Extract the 'maps/trafficSystem.xml' file into your 'modSettings/FS22_000_CustomTrafficSystem' folder 3. Rename 'trafficSystem.xml' to 'customTrafficSystem.xml' (or 'customTrafficSystem_savegameX.xml' if you only want it enable for a specific savegame) 4. Update file paths in all XML files (both 'customTrafficSystem.xml' and all 14 .xml files in the vehicles folder), replace the string "../vehicles/carsRHD/" with "vehicles/carsRHD/" For detailed instructions, and reporting issues please visit GitHub.
  • Mud System For BallySpring
    13 433
    Mud system info layers for the BallySpring mod map. If you play with the mud system mod and want mud to spawn in all the gateways and dirt piles around the edge of some of the fields, this mod will enable that functionality.