Ssin

Ssin

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Takže většina hráčů FS25 nemá ráda realismus a raději cheatuje… To je pro mě těžké pochopit.

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On grass, forest ground and other natural surfaces, the HUD still shows about 95% grip almost all the time. From the driving feel, I also could not notice much difference compared with before.  I checked the Lua and noticed that the new natural-surface physics seems to modify values such as frictionScale / tireGroundFrictionCoeff, but the HUD grip display appears to still use the older avgGrip / ground data calculation and is clamped to a maximum of 95%.  So it looks possible that the Natural Surface physics is working, but the HUD is not reflecting the actual friction value.  Could you please check whether the HUD grip calculation has been updated for the new Natural Surface system in v3.6?  It may also be useful to show the detected surface type in the HUD/debug output, because at the moment it is difficult to tell whether grass/forest/gravel is being detected as Natural Surface or as Road/Hard Terrain.   Thanks for continuing to improve TTD.

Ssin Ssin einen Mod bewertet
Ssin Ssin einen Mod bewertet
Ssin Ssin einen Mod bewertet
Ssin Ssin einen Mod bewertet