@EthanJones all of the above, whenever I can get time to work on it. This truck will also have the customizable livery system, so people can make it whatever they want.
@EthanJones No I don't. The tutorials I talked about will mention blender, and again, you really don't need to use it much to learn how to mod. I didn't use blender for the first 2 years that I modded.
@EthanJones I can't really speak on this, because I learned mostly by trial and error. What I'd say , is , if you're serious, start by editing a basegame vehicle with something simple like one beacon. Lambo mods, Lazy E Modding, and 82 Studio all have some good relevant tutorials for stuff. The Farminf Simulator Forum also is a great source for specific questions. Other than that, you just kinda gotta play around, analyze the Xml and the XML of vehicles eith the feature you want.
@EthanJones Thanks! Farming Simulator emergency mods have been mediocre for to long, and non customizable. My goal is to change it, and I'm glad to see support for the community.
@EthanJones The Riverbend Springs truck will stay as Rescue Engine 1, but either SilverRun Forest or Judith Plains will be labeled as a brush/wildcard engine. I'm also researching lift kits to be able to have a lifted truck version, although no promises on if that will be in release or not. The separated I3D planes will also allow you to create your own custom liverys (Like your specific township). I'll probably post a tutorial at release for that feature. Basically, I am trying to make the most detailed and customizable fire trucks since fs17, which is why development is taking longer than the average mod.
@EthanJones Probably will happen
@Beans1343 Thanks!
@tyler1998 🤫🤫 Yall will have to wait and see what I have planned. I'll probably reveal it when this truck is at like, 85%-90% complete.