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  • Wide Span Vehicle System
    18 358
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    This package includes the Tractor, Harvester and Trailer of the Lizard Wide-Span Vehicle System (WSVS). This tractor operates like a standard tractor when attached to WSVS implements. The harvester operates like a standard harvester when attached to the WSVS tractor. Hooklift Trailer that can lift and transport WSVS modules. The trailer uses two arms to attach to, and pick up, WSVS modules for transport. Wide span vehicle systems, like the Nexat project or gantry tractors, are a specialized type of farming vehicle that significantly exceeds the width of typical vehicles. The primary purpose behind using wide span vehicles in agriculture is to minimize soil damage caused by farm vehicles. Efficient soil management and reduced compaction lead to better crop yields and financial gains. Other key advantages of employing wide span vehicles in farming: help maintain soil structure and health; minimize land lost to wheel tracks, preserving more usable land for cultivation; reduced fuel consumption due to optimized routes; more accurate chemical application; minimizing soil disturbance creates additional opportunities for organic farming practices. These benefits contribute to sustainable and efficient agricultural practices, enhancing both productivity and environmental stewardship. Future WSVS implement packages are planned. WSVS TR13 (Tractor) Price: 395,000 $ Power: 1100 hp Top speed: 41 kph WSVS HV23 (Harvester) Recommmended headers are the John Deere HD45X and the John Deere C16F or any 13 meter header or corn header. Price: 75,000 $ Capacity: 23,000 liters WSVS Hooklift Trailer Price: 39,000 $
  • Link Belt 235x3 Spin Ace
    4 142
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    A Link-Belt 235x3 excavator ready to work on all your construction sites! Base price: €205,000 Power: 303hp Max speed: 5 km/h
  • Spawn Pallets Stacked
    11 530
    Why do most pallets only spawn on one layer? NO LONGER! This script mod solves the issue of not enough pallets being able to be spawned in any (base-game or mod) production or husbandry spawn point! FEATURES - This mod will update all pallets to spawn stacked, up to 2m. This will cause some pallets (ie: Wool) to spawn 2 high, and others (ie: Oils) to spawn up to 5 high! - Automatic "Double Up" which will take any spawn point that is a single row, and if space allows - spawn two rows, with the same stacking! For example the base-game Grain Mill by default will spawns 5 pallets. Now, it spawns 30! - Spawning update applies to all Production buildings, Husbandries that spawn pallets (Chickens, Sheep & Bees), and Greenhouses. - All base-game productions, husbandries & greenhouses have been tested and adjusted to work as expected. - Related mod buildings will also get the same treatment, but will only do so if that mod doesn't already have stacked pallets. RECOMMENDED Due to the fact that this mod will change the number of pallets spawning in any given spawn point from 2x-6x, there is a chance of pallets *not* spawning due to game pallet limits. - "Limited Pallet Object Fix for Farming Simulator 22" by GtX (on GitHub) CAUTION - When adding this mod to any existing gamesave, if there are already pallets sitting in a spawn point, those pallets will be unaffected. This may cause any single row spawner to spawn more pallets - but will not stack them properly as the existing pallets would have spawned without the "double up" feature. Once the spawn point is cleared, the pallets will stack as expected. CUSTOMIZATION - Spawning can be customized for any basegame or modded building via a configuration file that is automatically added to your modSettings folder. See that file for instructions on how spawning can be customized. License: CC0 1.0 Universal All code therein is © GMNGjoy & shared via CC0 1.0 Universal; Please contact @gmngjoy on discord for any requests.
  • Rain Pain
    17 562
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    Normally in FS22, the only thing the rain affects is during harvest. Not any more. Cultivators, seeders, weeders, plows, and more, will slow down and get damaged in rainy or frozen conditions. Plows and cultivators are the most affected by poor soil conditions; seeders and mowers less so. The poor weather also affects how well certain tools work, such as balers and liquid sprayers, and your harvest yield will be less util you wait for the ground to become perfectly dry, which takes the same number of game hours as you have days in a month. A detailed list of affected implements are in the Help guide.
  • Top Spin
    9 050
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    Here is a carousel for your fairground themed maps, the top spin! Price: €25,000
  • Rock Spawn
    2 148
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    Background When I was a boy, we practically lived on a ‘rock pile.’ Perhaps to keep his five boys busy, my father had us pick up a lot of rocks around our home. Digging post holes for fences was particularly challenging. The farm I later worked on to earn money for college was also on a ‘rock pile.’ Every time the cultivator or chisel was pulled over the ground, it seemed to pull up more rocks hidden under the surface. Big rocks, little rocks, medium-sized rocks. Rocks are tough on machinery, and too many of them in a given area meant that planting of the seed was hindered. And so they were picked up. Some we picked up by hand, some we picked up by machine (such as with the front end loader of a tractor, or specialized ‘rock picking’ equipment that ‘swept’ them up from the soil), some we blew to bits with dynamite… and some were so big they were left alone, and we farmed around them. In remembrance of the hard work of those days, I wanted to create a mod that “digs up” rocks during the plowing/cultivation process. Features (1) Rock Spawning — A global specialization script is added to all plows and cultivators that enables them to “dig up” rocks. The amount of rocks dug up can be changed using an input binding (LEFT-ALT-R). There are six different rock spawning levels (OFF, and 1-5). At the highest level, approximately 23 rocks are dug up per hectare. The mod also attempts to mimic reality — when rocks are dug up by tillage equipment in real life, one sometimes hears a sound when the rock encounters hard steel. (2) The Rocks — Just like bales, the rocks that are dug up in-game represent physics objects. They can be picked up and moved around, and are listed as items in the player’s save game. There are 22 rocks included with the mod. Most may be picked up by the player in-game. Three are too heavy to pick up and must be handled by machine. Map hotspots identify the location of each rock. Rocks may be disposed of at bale destroyer triggers (except at feed troughs), or at a special placeable included with the mod (see below). There is one special ‘gold’ rock that spawns infrequently. It is worth much more than the other rocks when sold. (3) Rock Disposal Point Placeable — The mod includes a placeable trigger at which rocks can be disposed. It has its own map hotspot and will appear in the list of sell points in the Escape menu. (4) Rock Loading — A global specialization script is added to most fillable trailers that will enable them to both auto-load and auto-unload rocks. Auto-loading (LEFT-CONTROL-R) and auto-unloading (RIGHT-CONTROL-R) are controlled with input bindings. Another input binding shows/hides (LEFT-CONTROL-S) the area in which rocks are picked up or dropped upon unloading. Changing the tip-side of a trailer will change where rocks land during the unloading process. Please note: this script will only load rocks generated by the RockSpawn mod. It won’t load rocks that the mapper placed as decorative items. (5) Multiplayer Compatible One additional reminder — any rocks spawned are additional physics objects to the game. As with bales, too many rocks on the map may eventually hinder gaming performance. Work hard to keep your fields clean! :) Additional information about the items above can be found inside the Instructions.xml file included inside the mod. Well, this is off to a rocky start — enjoy!