PALADINMINING.COM💯eth price için arama sonuçları

20 sonuçları
  • Buying Price Difficulty Correction
    4 021
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    KingMods tarafından yayınlandı
    Simple mod to adjust the buying prices of buying stations to the difficulty level so that money cannot be cheated on MP servers through cheap buying and expensive selling. In the FS, prices are all defined for the economy on Hard. If you now play on Easy, the sales prices are increased by a factor. However, the purchase prices are not. This does not matter on standard maps, as you can only buy seeds, for example, and not sell them. With mods and on mod maps, however, you can now also sell the bulk goods that you can buy. On an economy level other than Hard, this means that you can buy seeds cheaply and sell them at a high price and thus cheat in multiplayer. If you want to prevent this, simply use this mod. The mod increases the purchase prices of bulk goods and liquids and purchase silos by the same factor as the sales prices, so that there is no imbalance. The prices at the vehicle dealer are not affected by this. The sales prices are still subject to fluctuation through the economic system and the purchase prices remain constant. This correction is already included in Production Revamp and can be activated there in the menu. This mod is intended for servers on which Revamp cannot be used or on which you do not want to use Revamp.
  • Adjusted purchase price to difficulty level
    8 028
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    KingMods tarafından yayınlandı
    Fixes incorrect purchase prices which are now displayed per 1000 in the price list instead of per 100 as before. Modifies buy prices based on difficulty, like sell prices. Easy Saving Normal economy Difficult Economy
  • Mission price multiplier
    20 342
    This script allows you to multiply the cost price of in-game missions. By default it is X2.5 compared to the base price. The screen was made on the base map!
  • Increased Diesel Price
    3 314
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    KingMods tarafından yayınlandı
    Script that sets the price per liter of DIESEL to 2.10 $.
  • Sell Price Trigger
    18 121
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    KingMods tarafından yayınlandı
    Tired of constantly monitoring goods prices by hand so that you have the highest possible profits? Or don't you do it at all? You're in luck because there's Sell Price Trigger (SPT) to help you! All goods prices are presented in such a way that it is possible to determine which price is good and which is not. The overview shows what the price was historically the lowest, the highest, the average price for the whole time and even the price of great demand. Average prices are calculated every in-game hours. You can then set a trigger price and you will be notified when the price at any sell point is above that point. If you play in multiplayer mode, price monitoring can be set either shared for all or for each farm. Permissions can be set in multiplayer to farm managers or everyone. This multiplayer settings are only available by server admin in the game settings tab. In the general settings tab all users can set there notification settings. The set trigger prices are saved/synced with server only with press of the "OK" button. Reset of Great demand and Min/Avg/Max values is done and saved immediately after pushing the reset button. You can change notification color by editing R G B (0.0-1.0) in the XML in your savegame directory (single player) or in the XML in the modSettings directory (multiplayer).
  • Direct Sell Price Increase
    10 448
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    KingMods tarafından yayınlandı
    Increases the direct sell price multiplier from 90% to 100%. When direct selling from a Production Chain you will now recieve 100% of the value of the goods rather than the base game 90%
  • Seasonal Prices
    5 029
    Just as the weather changes with the seasons, so does the supply and demand of various products. Keep an eye on the market to catch the best prices during the year. It might be worth the time and money to invest in seeds or lime well in advance before the planting season starts. # FEATURES # A) Seasonal variation on prices now also when buying (not only when selling as in base game) B) Seasonal variation added for additional filltypes (applies to both selling and buying) C) [DISABLED] Random price variation per buying station # GAMEPLAY # A) In addition to the default behaviour where the sell price (i.e. when you sell your harvest) varies over the year with the seasons, the buy price (e.g. when buying seeds or refueling a vehicle) will now also vary over the year. This means that products/crops that support seasonal variation when selling will now also have seasonal variation when buying. B) Additional products like seeds, fuel and herbicide that normally have fixed prices (true for base game maps and most modded maps) will now get support for seasonal variation, both when selling and buying. C) Base prices are not changed, whatever base price is set by the map and other mods is maintained D) [DISABLED] Each buying station will have a slight variation in their prices (in addition to the seasonal variation) to reflect local competition between different companies. # SUPPORTED FILLTYPES # On most maps (incl. base game maps) the majority of the filltypes for harvestable crops (e.g. wheat and corn) and production output (e.g. fabric and sugar) already support seasonal variation. However, many of the products that you typically buy (i.e. fuel, seeds, lime etc) have fixed prices. This mod adds seasonal variation to the following filltypes: - FORAGE, PIGFOOD, DIESEL, ELECTRICCHARGE, METHANE, SEEDS, FERTILIZER, LIQUIDFERTILIZER, HERBICIDE # CUSTOM SEASONAL VARIATION # If your map doesn't support seasonal variation on certain filltypes, you can create a copy of this mod and edit the "xml/maps_fillTypes.xml" with your custom filltype settings. * The randomization of prices at buying stations is temporarily disabled due to multiplayer issues *
  • Increased Fuel Prices
    3 418
    Today's fuel prices are a challenge for all farmers out there, even so in the virtual universe. These days it is more important than ever to choose your equipment visely, a big implement and powerful tractor means higher fuel consumption. However, every cloud has a silver lining. If you produce your own fuel then you are the real winner, there has never been a better time to create your own biofuel! GAMEPLAY: * Fuel prices is increased with 30% to reflect the fuel economy situation of today. This also means you get 30% more if you sell your produced diesel! * The value of AdBlue/DEF is increased by 10%. * Diesel and DEF sell price is now also changing with the seasons (to enable seasonal variation on buy stations you need the Seasonal Prices mod as well). * The mass of diesel and AdBlue is now corrected to real values.
  • Random Fuels Prices For Diesel And AdBlue (DEF)
    4 494
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    KingMods tarafından yayınlandı
    As in real life, the price of diesel keeps changing, and every now and then the price of AdBlue (DEF) too. If you ever get a cheap price at the gas station, you should grab it and fill up your tank at the yard - it will definitely be more expensive again. Methane gas is also calculated and makes things even more exciting. Of course, this also includes the tank type of modern renewable energies, electrics. As usual, electricity prices change once a year. Seasonal and precision farming compatible. For the sake of realism, the correction of the purchase prices should be deactivated in Revamp. It is necessary that the season mode is activated in the game settings. For prices to be visible in the menu, a gas station for example, must be placed on the map. gitHub: https://github.com/s4t4n/FS22_RandomFuelsPrices
  • Fixed Crop Prices
    6 200
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    KingMods tarafından yayınlandı
    Tired for seasonally varying crop prices? Well worry no more, with fixed crop prices you'll get the best price for all base game crops, production outputs and animal products all year
  • Dynamic Field Prices
    21 137
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    KingMods tarafından yayınlandı
    Makes Field prices more interesting. It might make sense to look out for good deals instead of always buying the closest land. Some NPCs are more greedy than others and their economic situation changes over time influencing the prices as well. An extra 10% is added when buying or selling a field. This will strongly limit field flipping. Prices change once per day. The difference to the base price in percent is shown when buying land. For more detailed information check out the project on github. (Google FS22_DynamicFieldPrices)
  • Better Placeable Sell Prices
    7 692
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    KingMods tarafından yayınlandı
    This script gives the player better prices when selling a placeable. There is a grace period of 1 month when placing/selling a placeable. If the placeable is sold within 1 month you will get 100% of the placeable cost back. After 1 month the price will reduce to 80% of cost and then reduce every month after that (like base game). You will not be refunded landscaping costs.