AI app testflight signature Service reliability-Telegram-tfzhihu❗️ios testflight distribution.nwj için arama sonuçları

14 sonuçları
  • AI ve Silaj Katkı Maddesi uyumlu balya makineleri
    3 009
    AI ve silaj katkı maddesi uyumlu balyalar Oda öncesi Kategori: Yuvarlak Dengeler Fiyat: 121.250 $ Gerekli Güç: 140 HP Çalışma Hızı: 17 Kph Kapasite: 3.500 L Kapasite: 60 L
  • Çok hatlı ai tedder
    2 441
    KingMods Logo
    KingMods tarafından yayınlandı
    Bu mod, Filltypes TypeCategory Name = "Windrow" daki tüm meyvelerin yapay zeka tarafından tahtderlanmasına izin verir
  • MultiFruit Tedder AI
    3 090
    Bu mod, Filltypes TypeCategory Name = "Windrow" daki tüm meyvelerin yapay zeka tarafından tahtderlanmasına izin verir
  • Gerçek AI parçaları
    12 528
    KingMods Logo
    KingMods tarafından yayınlandı
    AI araçları iz bırakır ve zemini deforme edin Bir süredir üzerinde çalıştığım bir şey ..... Github bağlantısı: https://github.com/quadural/morerealistic_fs25/discussions/17
  • Balers Pack Works With Ai And Silage Additive
    3 612
    Balya Paketi AI ve Silage Katkı Maddesi ile Çalışır Balyalar: - Krone Varipack v 190 XC artı AI Fiyatı: 69500 ​​$ - John Deere C441R AI Fiyat: 112500 $ - Claas Quadrant 5300 FC AI Fiyatı: 171000 $ Özellikler: - AI ile çalışır - Pre Oda - Daha geniş toplama alanı - Gövde rengi konfigürasyonları - jant renk konfigürasyonları - Ağırlık yapılandırmaları Ekstralar - Kunh SW 4014 Hızlı sarma Tüm balya boyutları - GPS ağırlığı
  • MultiFruit AI Tedder
    4 089
    KingMods Logo
    KingMods tarafından yayınlandı
    This mod allows all fruits in filltypes TypeCategory name="WINDROW" to be Teddered by AI
  • Better AI Lights
    4 589
    Turns on helper lights during rain and snow. Also turns on the pipe light of combines when they are out.
  • AI Tire Tracks
    8 886
    KingMods Logo
    KingMods tarafından yayınlandı
    Allows helpers to leave track marks on the ground.
  • AI Fertilizer Extension
    9 515
    KingMods Logo
    KingMods tarafından yayınlandı
    This mod has the function to allow the helper for field sprayers and manure spreaders, in addition to the standard filltypes, to recognize and spread new ones. In addition to the previous fertilizers and herbicide, the following types are currently supported: + Compost (COMPOST) + Composttea (COMPOSTTEA) Important: You can leave out individual types of fertilizer depending on your personal preferences. If many new filltypes are registered in the savegame, there may be conflicts with other mods, for example with MaizePlus, various productions, the Season Mod or the Straw Addon. The filling types themselves are only built into the "software" of the field sprayers and manure spreaders in order to make them known to the helper. With this modification, they will not be registered on the map or in the vehicles. For this, the individual mods compost or composttea are required, which you can find here in the official modhub.
  • Loader Vehicles AI
    9 143
    KingMods Logo
    KingMods tarafından yayınlandı
    With this mod helpers will be able to drive your loader vehicles, just place the vehicle straight in front of the heap and press "H". If you want to unload the material on the ground, press "CTRL + I" before you hire the helper. The helper will keep to drive and load until he finds nothing left to load.
  • AI vehicule Extension
    70 561
    KingMods Logo
    KingMods tarafından yayınlandı
    The best script that increases the intelligence of workers, to activate it you have to use left shift + H.
  • AI Vehicle Extension v1.2
    3 013
    KingMods Logo
    KingMods tarafından yayınlandı
    AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis. When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is. On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder. Here are the most important input bindings: * H: Start or stop the hired worker * Left shift + H: Open the settings dialog * Left control + H: Open the head up display * Left alt. + H: Toggle automatic steering * Left alt. + V: Raise or lower all tools * Left alt. + 5: Toggle circular mode * Left alt. + 6: Swap side * Left control + Tab: Jump to next hired worker Changelog 1.1: * Improved edge detection * Auto steer * Change of headland mode in HUD * Support of vehicles with articulated axis in combination with trailer or trailer low attacher Changelog v1.2: * Better edge detection for tools at 3-point hitch in the back * fixed problem with corn headers