Dies ist die FS22-Version des geländegängigen Forstlastwagens Pacific P16.
Preis: 85.000 €
Leistung: 450-500 PS
Höchstgeschwindigkeit: 85 km/h
Update V1.1 16.02.2023:
Fehlende Lenkradtextur behoben
Verbindungsknoten für Anhänger zum Liegeplatz entfernt
Schwerpunkt am Anhänger eingestellt
Optionen für quadratische oder runde Scheinwerfer hinzugefügt
Der Truck hat mehrere Farb- und Logooptionen sowie Scheinwerferoptionen.
Der Anhänger wird im leeren Zustand auf den LKW geladen und verfügt über einen Ladegurt zum Anheben.
Das zukünftige Update wird IC-Reisebetten und einige andere Optionen haben. Genießen!
Pacific NW Farming hat seinen Sitz lose in Yamhill County in Oregon, USA.
Karte mit großen Feldern mit viel Platz, um zu tun, was immer Sie wollen. Die gesamte Karte ist käuflich!
Log from the mountains to the swamps. DIY Farming is available. (No animals. Create your own fields.)
Changelog (5.2.0.0)
– The swamp area terrain has been raised.
– All trees in the swamp area including sideways trees are now cuttable by the chain saw.
Changelog (5.1.0.0)
– Added ramp and water sell point.
– Added Biogas plant.
– Added pigMud in certain areas of the road that made sense.
– Replaced all default grass so it is mowable.
– Replaced bridge.
– Expanded wetlands and lowered the terrain slightly in the swamp areas.
– Flattened ground on the east side for easier field creation.
– Enclosed the roads a little more with smaller trees along the road from the mill to #6 landing.
– Thickened forest in some sparse areas.
– Fixed all texture file formats for console support.
– Fixed water so it looks normal on consoles.
– Removed a tipCol which was causing the wood chips to now unload on the ground.
– Removed extra tree texture files that were not being used.
Changelog (4.1.0.0)
– Removed the drive thru wood sell point.
– Removed mill ramp.
– Lowered the box around the unload wood sell point.
– New default vehicles have been added.
– Added Barn sell point.
– Added Grain factory sell point.
– Added Grain Silo.
Changelog (2.1.0.0)
– Tree physics have been adjusted to better handeling.
– 2000+ trees have been adjusted for better placements.
– 95% of floating trees have been fixed. Leaving some room just in case a few are found.
– 100% Trees that were placed so close to each other they were touching have been moved apart.
– 95% of all trees laying on the ground have been adjusted. There should no longer be trees completely underground. All should be cuttable now.
– The mill now has indicators for sell points.
– The ramp at the drop in sell deposit no longer looks like a grain sell point.
– The water sell point has been removed.
Changelog (1.2.2.1)
– Cleaned up the original FDR Logging map so it qualifies for modhub.
This is a “Do It Yourself” map ranging from Forestry to Farming and raising animals.
Changelog (13.1.0.0)
– THIS VERSION IS NOT COMPATIBLE WITH OLDER SAVE GAMES.
– New Areas: Store, Farm, Village
– The farm requires cleaning out before it can be used properly.
– All animals have been added.
– Re-painted all the terrain except the outlining mountains.
– Added new grass foilage to all the terrain. This grass is considered one giant field.
– Removed all pre-made landings.
– Dirt roads can now be created with standard plow & roller combinations.
– Added marked trees to have cut borders which are lines shown in red on the PDA.
– Main roads are now gravel instead of dirt.
– The mill has been reduced in size and McMills sawmill replaced the old one which includes a crane.
– Replaced the BGA with a new version and added a bridge to the BGA area.
– Replaced the original bridge with a new version and a broken version of the old one below it.
– Added three hidden gravel roads which can be discovered via plowing & rolling.
Change Log:
1.2.0.0
* Solved an issue where the game would randomly freeze
* Added tip colliders around the manure pits and other areas
*** old save games need to delete ‘tipColMap.grle’, in save game folder, After starting FS17, and before loading the save game, to recreate a new tip collider map
* Oilseed radish now plants and grows correctly
* Sugar cane now re-grows correctly
* Sugarcane can now be grown when using Seasons mod. (Can be planted anytime, it will germinate in early spring. It takes one and a half years to mature fully. Can be harvested in autumn of the year after germintation. It will wither if not harvested before the second winter and will have to be re-planted. Will re-grow starting again in spring)
* Added some small silage bunkers at Roberts Farm for your use
* Added a sell point for silage at the pig farm
* Removed bushes and mud in forest areas
* Added a fertilizer production building (low output) near field 39 and the barn
* Added sell points for fertilizer, seed and fuel
* Raised terrain below shop asphalt area
* Raised terrain below cow manure bunker
* Added final detail elements
* Traffic makes turns slightly faster
* Added a hedge removal instruction poster in main farm maintenance area
* Added some hotspots on the map for placeable, storage and forest areas
* Added chicken coop, eggs can be found inside in nesting area
* Increased storage capacity of feed mixers
* Added displays for inputs on seed/fertilizer/diesel storage at main and cow farms
* Increase milk price at bakery slightly
* and much more…
Welcome to The Pacific Northwest. This is a fictitious map loosely based around the Lewiston, ID and eastern Washington area where the Snake and Clearwater rivers meet. At the rivers there is a plateau that is high above, accessed by a winding mountain road. The fields on the plateau are more the style of a UK map with small odd shaped fields, hedgerows and narrow lanes, where the valley fields are more of the US type, large and relatively flat and open. The terrain on the plateau ranges from relatively flat to quite hilly.
Start with a small farm and gradually grow your farm by buying smaller fields and merging them into larger ones.
This map includes the following:
– 2 main farms, one near the sheep and pigs. The other near the cows.
– 44 fields including 8 grass fields.
– Optimized for Seasons (highly recommended! Weather, crop growth, etc.)
– 5 additional fruit types, plus milk. Requires Kotte Uneiversal. Recommend Stop Milk Sales.
– Removable hedgerows
– 14 sell points
– Two large place-able areas
– Includes animated gates, doors, lights and more.
– and lots more.
Enjoy!
1.1.1.0
* Performance optimization
* Moved gold nugget located inside the western bridge
* Removed foliage in field 32
* Changed auto doors to manual doors at Snake River Oil Mill
* Added grazing mod for sheep and cows
* Added Water Trough Addon
* Added more trees to two forestry areas
* Dirt areas for cows and pigs adjusted slightly
* The county now snow plows the main roads
1.1.0.0
This version fixes a couple of issues that prevented multiplayer games from working. Save games are compatible with one exception. This is that all trees and hedges that have been cut will be reset. If playing with an existing save game please remove ‘splitShapes.gmss’ from the save game folder before starting.
* Added sugar cane
* Added pellet storage to storage hubs and sales at the barn.
* TMR mixer accepts pellets
* Increased some storage caps
* Fixed barb wire texture.
* Corrected/added some text in the modDesc.xml file
* You now start with newer and a little more equipment
* Fields are less expensive to buy now
* Wood chip economy modified (Seasons)
* Start with a few more sheep
* Tweaked a few objects
Change Log:
1.1.1.0
* Performance optimization
* Moved gold nugget located inside the western bridge
* Removed foliage in field 32
* Changed auto doors to manual doors at Snake River Oil Mill
* Added grazing mod for sheep and cows
* Added Water Trough Addon
* Added more trees to two forestry areas
* Dirt areas for cows and pigs adjusted slightly
* The county now snow plows the main roads
1.1.0.0
This version fixes a couple of issues that prevented multiplayer games from working. Save games are compatible with one exception. This is that all trees and hedges that have been cut will be reset. If playing with an existing save game please remove ‘splitShapes.gmss’ from the save game folder before starting.
* Added sugar cane
* Added pellet storage to storage hubs and sales at the barn.
* TMR mixer accepts pellets
* Increased some storage caps
* Fixed barb wire texture.
* Corrected/added some text in the modDesc.xml file
* You now start with newer and a little more equipment
* Fields are less expensive to buy now
* Wood chip economy modified (Seasons)
* Start with a few more sheep
* Tweaked a few objects
Welcome to The Pacific Northwest. This map is loosely based around the Lewiston, ID and eastern Washington area where the Snake and Clearwater rivers meet. At the rivers there is a plateau that is high above, accessed by a winding mountain road. The fields on the plateau are more the style of a UK map with small odd shaped fields, hedgerows and narrow lanes, where the valley fields are more of the US type, large and relatively flat and open. The terrain on the plateau ranges from relatively flat to quite hilly.
Start with a small farm and gradually grow your farm by buying smaller fields and merging them into larger ones.
This map includes the following:
– 2 main farms, one near the sheep and pigs. The other near the cows.
– 44 fields including 8 grass fields.
– Optimized for Seasons (highly recommended! Weather, crop growth, etc.)
– 5 additional fruit types, plus milk. Requires Kotte Uneiversal. Recommend Stop Milk Sales.
– Removable hedgerows
– 14 sell points
– Two large place-able areas
– Includes animated gates, doors, lights and more.
– and lots more.
Enjoy!
Change Log:
1.1.0.0
This version fixes a couple of issues that prevented multiplayer games from working. Save games are compatible with one exception. This is that all trees and hedges that have been cut will be reset. If playing with an existing save game please remove ‘splitShapes.gmss’ from the save game folder before starting.
* Added sugar cane
* Added pellet storage to storage hubs and sales at the barn.
* TMR mixer accepts pellets
* Increased some storage caps
* Fixed barb wire texture.
* Corrected/added some text in the modDesc.xml file
* You now start with newer and a little more equipment
* Fields are less expensive to buy now
* Wood chip economy modified (Seasons)
* Start with a few more sheep
* Tweaked a few objects
Welcome to The Pacific Northwest. This map is loosely based around the Lewiston, ID and eastern Washington area where the Snake and Clearwater rivers meet. At the rivers there is a plateau that is high above, accessed by a winding mountain road. The fields on the plateau are more the style of a UK map with small odd shaped fields, hedgerows and narrow lanes, where the valley fields are more of the US type, large and relatively flat and open. The terrain on the plateau ranges from relatively flat to quite hilly.
Start with a small farm and gradually grow your farm by buying smaller fields and merging them into larger ones.
This map includes the following:
– 2 main farms, one near the sheep and pigs. The other near the cows.
– 44 fields including 8 grass fields.
– Optimized for Seasons (highly recommended! Weather, crop growth, etc.)
– 5 additional fruit types, plus milk. Requires Kotte Uneiversal. Recommend Stop Milk Sales.
– Removable hedgerows
– 14 sell points
– Two large place-able areas
– Includes animated gates, doors, lights and more.
– and lots more.
Enjoy!
Welcome to The Pacific Northwest. This map is loosely based around the Lewiston, ID and eastern Washington area where the Snake and Clearwater rivers meet. At the rivers there is a plateau that is high above, accessed by a winding mountain road. The fields on the plateau are more the style of a UK map with small odd shaped fields, hedgerows and narrow lanes, where the valley fields are more of the US type, large and relatively flat and open. The terrain on the plateau ranges from relatively flat to quite hilly.
Start with a small farm and gradually grow your farm by buying smaller fields and merging them into larger ones.
This map includes the following:
– 2 main farms, one near the sheep and pigs. The other near the cows.
– 44 fields including 8 grass fields.
– Optimized for Seasons (highly recommended! Weather, crop growth, etc.)
– 5 additional fruit types, plus milk. Requires Kotte Uneiversal. Recommend Stop Milk Sales.
– Removable hedgerows
– 14 sell points
– Two large place-able areas
– Includes animated gates, doors, lights and more.
– and lots more.
Enjoy!
Log from the mountains to the swamps. DIY Farming is available. (No animals. Create your own fields.)
Changelog (5.2.0.0)
– The swamp area terrain has been raised.
– All trees in the swamp area including sideways trees are now cuttable by the chain saw.
Changelog (5.1.0.0)
– Added ramp and water sell point.
– Added Biogas plant.
– Added pigMud in certain areas of the road that made sense.
– Replaced all default grass so it is mowable.
– Replaced bridge.
– Expanded wetlands and lowered the terrain slightly in the swamp areas.
– Flattened ground on the east side for easier field creation.
– Enclosed the roads a little more with smaller trees along the road from the mill to #6 landing.
– Thickened forest in some sparse areas.
– Fixed all texture file formats for console support.
– Fixed water so it looks normal on consoles.
– Removed a tipCol which was causing the wood chips to now unload on the ground.
– Removed extra tree texture files that were not being used.
Changelog (4.1.0.0)
– Removed the drive thru wood sell point.
– Removed mill ramp.
– Lowered the box around the unload wood sell point.
– New default vehicles have been added.
– Added Barn sell point.
– Added Grain factory sell point.
– Added Grain Silo.
Changelog (2.1.0.0)
– Tree physics have been adjusted to better handeling.
– 2000+ trees have been adjusted for better placements.
– 95% of floating trees have been fixed. Leaving some room just in case a few are found.
– 100% Trees that were placed so close to each other they were touching have been moved apart.
– 95% of all trees laying on the ground have been adjusted. There should no longer be trees completely underground. All should be cuttable now.
– The mill now has indicators for sell points.
– The ramp at the drop in sell deposit no longer looks like a grain sell point.
– The water sell point has been removed.
Changelog (1.2.2.1)
– Cleaned up the original FDR Logging map so it qualifies for modhub.
Log from the mountains to the swamps. DIY Farming is available. (No animals. Create your own fields.)
Changelog (5.1.0.0)
– Added ramp and water sell point.
– Added Biogas plant.
– Added pigMud in certain areas of the road that made sense.
– Replaced all default grass so it is mowable.
– Replaced bridge.
– Expanded wetlands and lowered the terrain slightly in the swamp areas.
– Flattened ground on the east side for easier field creation.
– Enclosed the roads a little more with smaller trees along the road from the mill to #6 landing.
– Thickened forest in some sparse areas.
– Fixed all texture file formats for console support.
– Fixed water so it looks normal on consoles.
– Removed a tipCol which was causing the wood chips to now unload on the ground.
– Removed extra tree texture files that were not being used.
Changelog (4.1.0.0)
– Removed the drive thru wood sell point.
– Removed mill ramp.
– Lowered the box around the unload wood sell point.
– New default vehicles have been added.
– Added Barn sell point.
– Added Grain factory sell point.
– Added Grain Silo.
Changelog (2.1.0.0)
– Tree physics have been adjusted to better handeling.
– 2000+ trees have been adjusted for better placements.
– 95% of floating trees have been fixed. Leaving some room just in case a few are found.
– 100% Trees that were placed so close to each other they were touching have been moved apart.
– 95% of all trees laying on the ground have been adjusted. There should no longer be trees completely underground. All should be cuttable now.
– The mill now has indicators for sell points.
– The ramp at the drop in sell deposit no longer looks like a grain sell point.
– The water sell point has been removed.
Changelog (1.2.2.1)
– Cleaned up the original FDR Logging map so it qualifies for modhub